Gods and Heroes: Rome Rising. RIP, and we never even got to know you.

     Perpetual Entertainment’s decision to cancel Gods & Heroes: Rome Rising only a few months before the game could have launched is yet another example of how upper level management, whether in big companies or small studios are in fact, idiots.  Or at least so out of touch with reality that they give the perception of being idiots.  Same deal.  Here you have a game that has been in development, off and on, for over 5 years.  Assuming the normal costs of running a studio like that, you’re talking at least 10-15 million dollars to pay for office space, salaries, utilities, liscensing fees, equipment, etc.  And all for what?  Nothing. Absolutely nothing.

      Sure, the game may not have been what you originally intended, but from the accounts of many beta testers, the game was fun to play.  Would it have been a massive success?  Probably not.  Would you have made back some of the capital you originally expended on the project?  Almost certainly.  Let’s say, for argument sake, that you manage to get the game to launch.  In the first, 3 months after launch, you sell 150,000 copies of the game.  Completely independent of the monthly fees that you would be getting, and assuming the company nets $25.00 of the $40.00 sales tag, that’s 3.75 million.  Also guesstimating that the game cost $10 million to develop, that’s over 1/3 of your original investment back, either as a lesson to get out of the business, or reinvest in another project.

So in closing, I hope that this is a wake-up call to the industry as a whole.  If you put your heart and soul into a project, not to mention some serious start-up capital, don’t let some asshat who doesn’t know an RPG from a FPS cancel a project just because he doesn’t think it’s going to be the next best thing since sliced bread.  I can guaran-damn-tee you that 3.75 million back from 10 million is a hell of a lot better than $0.00.  But apparently management doesn’t think so… Now who’s living in the fantasy land?

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~ by trollonfire on October 17, 2007.

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